A downloadable game

The tower of the stars, which is responsible for power all around the land, mysteriously shuts down. Lana, who's (now deceased) mother restored the Tower of the stars' power before, sets off to find the truth: About her mother's death, and about the tower's mysterious shut downs. 

Cycle is an exploration game in the vein of Metroidvania games and inspired by various Game Boy Advance games. This version is a short demo of it. 

You can find the game's twitter over at: https://twitter.com/CYCLE_en

Download the game's OST over at: https://moti-terminus.bandcamp.com/album/cycle-demo-official-soundtrack

Steam page: https://store.steampowered.com/app/1947160/CYCLE/

Updated 26 days ago
StatusIn development
Rated 5.0 out of 5 stars
(3 total ratings)
GenreAdventure, Platformer
Tags2D, Atmospheric, Fantasy, Game Boy Advance, GameMaker, Pixel Art, Retro, Singleplayer
Average sessionAbout an hour
AccessibilityColor-blind friendly, Configurable controls


cycle.zip 397 MB

Development log


Log in with itch.io to leave a comment.

Very cool!  Excellent graphics and sound.  I like the what I've seen so far of the setting and the premise is promising.  Good luck as you continue working!

If you don't mind sharing, did you build your own engine for this or are you using some middleware?  Either way it's very cool!

Thank you so much!! 
I'm using game maker studio to make CYCLE, but I'm doing all of the programming myself!!

(1 edit) (+1)

Ah, I see!  And thanks for letting me know 🙂

(Zero judgement on my end regardless of engine choice or how much/if you are coding.  I was just curious cause I mostly do 2D games myself and am always looking to learn about new tools.  🔧)

I found a bug. I wanted to sit on a bench so I dashed into one quickly then my character sat besides the bench, she was floating, it kept sitting and getting up but I couldn't control her. It also didn't heal her. I'm sorry I tried to explain it as much as I can, English is not my first language

Also maybe you can add more dialogue options with characters? For example that girl who wanted us to find her sister, we can tell her when we find her sister? I know that's like a side quest but it would add more fun, so it's not really necessary 

I loved this game a lot! That secret rooms make me wanna explore more, they were chilling. The soundtrack and art is so pretty! I don't know how to criticize a game, I hope I helped somehow


Thank you for playing! Don't worry, more dialouge options are planned for the characters! 

As for the bug itself, I can't seem to make it happen so I can see what went wrong, but I'll keep trying and hopefully solve the bug. 

I'm so happy you enjoyed it, and you helped a lot! I'm currently still working on the rest of the game, and if you want to see that, you should head over to the game's official twitter, where I post new stuff from the game as soon as I make them: https://twitter.com/CYCLE_en

I saw you at Harukon. I was wearing the Gyro Zeppeli costume in purple and green. I wanna try the game, but the demo is a RAR file, and I have a mac. Do you think you'd port the game to mac and linux sometime in the future?

I certainly hope so! Porting the game to mac and linux requires having a computer with mac and linux installed, which I currently don't have.. but I'm planning on porting it in the future!

Amazing game! Im so thrilled about it :)


Literally made an account so I can comment, lol. Hi!

First of all, I am incredibly proud of you. The game is really fun, and shows the love that was poured into it, as well as the potential. Your eye for colour palettes as well as your unique visual style fit this game, as well as your inspirations.

I played this game in two sessions, the first was when I was feeling sick and irate, and decided to stop so I could be level headed and give a fair criticism, please forgive me if I forget anything.

The X slide is extremely fun, I want it in every game from now on. Maybe further upgrades in the full game could have Lana slide in mid air as well, for better mobility?

the attack is a bit on the short side, which took a bit to get used to, especially against the drill enemies and the miniboss, but getting the upgrade helped with the attack range problem. It might be a personal preference, though, and I'm certain it's again one of those upgrade-over-time things in the full game.

The writing, although brief from what we got, feels good. Characters feel like people, and there's a sense of a greater mystery under the surface. The enemy design is also great. (My favourite is the forklift enemy)

The levels can be a bit overwhelming at first brush, but that's just the trapping of the genre and my anxiety speaking, so I can't blame you much for that. Thought I should at least mention it though.

Some of the hitboxes on some of the platform types can be a bit iffy, they're designed in a way that makes it look like you can jump right through them, but their hitbox is the standard rectangle, and it is slight jarring. It took me out of the world when that happened.(pictured below: example of the platform im talking about)

Speaking of hitboxes, a few of the ladders have an iffy one. I've especially had problems with the one in the bottom left of the first room of the construction zone, near the save point and the drill enemy, and the ladder in the side room with the weight enemy/breakable blocks puzzle, with the drink treasure chest at the bottom. I hope that is a specific enough description!

To sum up, I've really enjoyed playing the demo for cycle, even though the secret boss kicked my butt (im a fake gamer gurl...)

I'm insanely proud of you for creating this, and continuing to create this, and I am behind you every step of the way

Good job, I can't wait to see the finished product <3

Interesting setting and quite a distinct visual style. I need to practice more for that boss... :) 


Thank you so much for playing! It's really cool to see you play it!! 
Unfortunately, you actually got to the secret boss before the actual boss.. If you keep exploring up you'll get to the demo's actual boss! The secret boss is a lot more harder, though the reward for beating it is definetly worth it! \

Damn did you really just delete my comment? You need to learn to deal with criticism better, man. The game's a buggy mess as it is. If you release it like this you'll be dealing with a lot worse than one bad comment.

Hey! I deleted your comment because while I felt there was some apt criticism placed in it, it was very mean-spirited. As you may or may not know, we're currently a two-person team, and I've been working on this game for over a year and a half. I feel like calling it a "buggy mess" is unjustified and unneccesarily mean and rude.  Either way, I am not charging anything for this demo (I didn't even give the option of paying what you want) and it's been out as a way to test the waters. Either way, I DO have your comment saved and will improve on the points you said, and if you want to have a better conversation about this, you can talk to me privately.

(1 edit)

fun game

(1 edit)

Absolutely awesome game! I loved exploring the area and was super impressed by the art. I really liked the two main bosses, they were both very fun and I managed to beat them both on my second attempt. The secret boss however... Is complete B.S. I've tried for ten minutes, and haven't landed a single hit without being hit back. Not sure what's up with that, but I absolutely cannot beat that boss. It felt like I was attacking that boss underpowered; there wasn't time to dodge most attacks and some felt ridiculous even with the foresight of what they were about to do. I've been using the charge shot (which is really useful!) but am still finding myself getting rekt. One mechanic I haven't used is the 'dash', which is triggered by X. This button is in a strange place for me, and wasn't really usable in the heat of battle, so perhaps that's what I was missing? Another thing, I still don't know how to use items, so that is probably something I'm missing? One last nitpick is that I wasn't sure what a lot of the stuff was that I was picking up, I guess money? Would be nice if some indicator came up to show how much money I'd picked up, or if a money total was shown on the main game HUD. 

Anyways, this is a really cool game, awesome metroidvania vibes. I really look forward to seeing where this game goes =)

EDIT: Just figured out you can remap controls, I've persisted and got up to the second phase, which is even more ridiculous! 

Thank you so much for playing!! The secret boss is a lot harder than the rest of the game, but i believe you can do it!! Using the dash can certainly help, and it's a matter of getting to know their patterns. I'll take note of the items and the money, and I'll hopefully find a nicer and more understandable way to implement them! All in all, I'm really happy you enjoyed it... it really warmed my heart to see such a detailed review!

I came back and beat that boss (sorta). I went to the shop and stocked up on 30 healing items, making the boss an absolute cake walk. The boss was doing all of this crazy stuff, but I had an endless supply of healing items. tbh, it kinda cheapened the boss, and you might want to put some cap on how many healing items you can hold. The 30 healing items weren't even that expensive.

Amazing game dev had so much fun playing it :) i hope you enjoy  my gameplay 

Thank you so much for playing!! I'm really glad you had fun!

I'm glad you liked it :) .